Spring 2025
Team 6
This team’s project reviews the impact of artificial intelligence, or AI, on treating attention-deficit/hyperactivity disorder, or ADHD. It examines AI’s effects on learning and independence in individuals with ADHD and explores improvements for future treatments. The goal is to highlight AI’s potential in enhancing treatment for individuals with hyperactivity disorders. Sponsor
Team 7
This team’s project reviews literature on the occupational risks of working with collaborative robots at construction sites, focusing on human-robot interactions. It explores engineering controls that reduce cognitive load, improve situational awareness and build trust to ensure safety. The goal is to develop design recommendations and identify research gaps to support the adoption of robotics…
Team 8
This team’s project investigates the differences in comfort and usability between ortholinear and staggered keyboards. Staggered keyboards, where keys are offset, have been in use since the 1878 Remington number two typewriter, while ortholinear keyboards align keys in a perfect grid. Though research shows that split ergonomic keyboards reduce pain and injury, the traditional staggered…
Team 9
This project explores whether cockpit head-up displays, or HUDs, contribute to inattentional blindness, where pilots may fail to perceive objects outside their focus. It will review existing research and propose methodologies to test the impact of HUDs on attention-switching. The findings could inform HUD design, regulations and pilot training to improve flight safety. Sponsor
Team 10
This research study involves a questionnaire to assess ASU students’ attitudes towards the use of gen artificial intelligence, or AI, chatbots, like ChatGPT, in education, with a focus on trust. The goal is to understand students’ concerns and challenges with Gen AI tools. Key questions include: How do students view Gen AI in education? What…
Team 11
This project addresses global waste management challenges by applying Human Systems Engineering principles to develop a cost-efficient Smart Recycling Bin, or SRB, with verbal instruction features. By integrating real-time feedback, gamification and IoT-based monitoring, the SRB aims to improve user compliance, reduce contamination and enhance recycling efficiency. Usability testing will evaluate its effectiveness, promoting more…
Team 12
This poster explores Automatic Target Recognition, or ATR and human to artificial intelligence, or AI, interactions, focusing on future systems where human oversight and speed are crucial. It addresses situational awareness, user engagement and cognitive workload distribution to optimize the speed and accuracy of human oversight in AI systems. Sponsor
Team 13
This literature review examines the effectiveness of in-vehicle information systems, or IVIS, in modern cars, focusing on their impact on driver safety. With variation in display screens and input designs across vehicles, the review evaluates how these systems — ranging from large screens to numerous buttons — affect driver performance and safety. Sponsor
Team 14
This project focuses on identifying usability issues on the Aquarium Co-Op website, particularly with navigation, account creation and membership sign-up. Users often experience confusion, leading to site abandonment. The team will conduct a think-aloud walkthrough and survey to identify pain points and gather feedback. A recommendation report will then be developed to suggest improvements, enhancing…
Team 15
This project aims to design intuitive and accessible visualization interfaces for sports training systems. It focuses on making complex data easier to understand, offering real-time analysis and ensuring accessibility. The goal is to improve athletic performance by bridging the gap between data and users through user-friendly, digestible formats. Sponsor