Students attending a device in the Device User Learning Lab (DULL)

Graphic Information Technology

The intersection of design and technology.

The graphic information technology program lives at the intersections of creativity, visual design and technology, preparing students to create visual content for multi-channel distribution – print, web, photo, video, animation.

  • Briana Montoya’s project addresses alarm fatigue in healthcare settings, where constant emergency signals overstimulate medical staff and disrupt patient comfort. The WristList concept proposes a smartwatch-style device that lists only the alarms relevant to assigned patients. By filtering alerts, the…

  • Hannah Mileson explores how aesthetic human factors engineering extends beyond traditional usability to examine psychological responses to design by establishing an extensive literature review. The project analyzes the relationship between aesthetics and usability, drawing on theories and methodologies within human…

  • Janella San Juan examines how situational awareness impacts aviation safety, particularly for student pilots facing high cognitive demands and multitasking challenges. This study reviews existing literature on decision-support systems and situational awareness tools used in flight training. The findings highlight…

  • Katie Solliday’s project examines ongoing accessibility challenges in the U.S., despite the Americans with Disabilities Act of 1990. Through literature review, surveys and interviews with individuals with disabilities, the study identifies persistent barriers to accessibility. Recommendations for redesigning selected spaces…

  • Natalie Rodriguez evaluates and updates the content of the Laboratory for Energy and Power Solutions Microgrid Bootcamp, a recurring three-day training program designed for beginners. Using survey data collected from past participants and applying a human systems engineering lens, the…